Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Ager Agemo
Saturn Reaper
147
|
Posted - 2012.12.18 18:44:00 -
[1] - Quote
who cares if pvp is done in arenas or not? in the end your ship will blow up anyway O,o isnt that what matters, ships blowing up? also arenas wont affect sov at all since you still have to fight in null to control null sec space. |

Ager Agemo
Saturn Reaper
148
|
Posted - 2012.12.19 16:11:00 -
[2] - Quote
how is it riskless if you still have the risk of losing your ship in the end? seriously asking this... |

Ager Agemo
Saturn Reaper
148
|
Posted - 2012.12.19 16:54:00 -
[3] - Quote
Az Tek wrote:Ager Agemo wrote:how is it riskless if you still have the risk of losing your ship in the end? seriously asking this... PVP needs to have the ability to be both sporadic and random while being organized at the same time. It can happen anywhere at anytime. Risk of losing your ship during an Arena PVP 1v1 is a calculated risk and is predictable for the most part. True PVP should not be limited or capped or anyway controlled. Also with a system like that where would us pirates be with out non consensual PVP? Should we first ask you if it is alright to gank you when you jump into our gate.
uhm, my risk of losing a ship in low or null sec its a calculated risk too, do that means I do riskless pvp already?
and hey I once was a pirate albeit by a very short time, pirating on alliances dosnt count I oppose safe havens, however I don't really see the issue with arenas as long as everything else stays the same, is just a way to allow people to kill each other without interference of third parties, like MechWarrior arenas? |

Ager Agemo
Saturn Reaper
148
|
Posted - 2012.12.19 17:09:00 -
[4] - Quote
Aston Martin DB5 wrote:Then you have game complaints about player discrepancy with skills and attributes or aka balance issues. Players that have subscribed longer having level 5 skills versus a player playing for, lets say, 8 months would be at a disadvantage. Unless of course these "arenas" provide the pilots with all level 5 skills for the battle.? >
you have a point there, but i believe this is pushing it way too far, i dont think people asking for arenas would ask something like this, way tooooo wowish, and even in WOW i think they have to fight people of higher level sometimes no?
anyone here plays WoW to confirm? |

Ager Agemo
Saturn Reaper
148
|
Posted - 2012.12.19 17:13:00 -
[5] - Quote
Az Tek wrote:Ager Agemo wrote:Az Tek wrote:Ager Agemo wrote:how is it riskless if you still have the risk of losing your ship in the end? seriously asking this... PVP needs to have the ability to be both sporadic and random while being organized at the same time. It can happen anywhere at anytime. Risk of losing your ship during an Arena PVP 1v1 is a calculated risk and is predictable for the most part. True PVP should not be limited or capped or anyway controlled. Also with a system like that where would us pirates be with out non consensual PVP? Should we first ask you if it is alright to gank you when you jump into our gate. uhm, my risk of losing a ship in low or null sec its a calculated risk too, do that means I do riskless pvp already? and hey I once was a pirate albeit by a very short time, pirating on alliances dosnt count I oppose safe havens, however I don't really see the issue with arenas as long as everything else stays the same, is just a way to allow people to kill each other without interference of third parties, like MechWarrior arenas? Like this concept I posted?
No, i dont like that because it allows for exploits, you could request a duel with someone just so your ship becomes impossible to lock and thus safe from being killed during a wardec or alike.
what we need its just a request pvp flag, that makes you and your target legal targets to each other without concord intervention. ly, and maybe add a criminal flag to any logistic ship that helps either party. this way you keep it honorable, or at least allows everyone to gank the dishonorable logistic ship lol. |
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